In this 4.5 hour course, I will show you how to use the brushes in ZBrush to create believable muscle structure and anatomy. You will then move on to sculpting folds and wrinkles for your character’s cloth. I will discuss the characteristics of cloth and show you my technique on adding fabric details. You will also gain knowledge on building armor with wear and tear just like you see in video games and movies. Main tools that will be used are Dynamesh, Extract tool, Layers, Deformation, Panel Loops, Polygroup, Masking, and Transformation tools.
By the end of this course, you will be able to create your very own 3D character from scratch. Have fun!
FILE SIZE: 4.21 GB